Dealing the cards…
ARCHAIX
Keep the Record
You are the Record, playing against the Erasure. Build a line of six neighbouring returns before history seals behind you. Start with five guided moves, or try today's shared deal.
Your game and discoveries stay in this browser. No account or paid packs. Sources and adaptation.
Keep the Record
—Turn
—Clock steps left
—You
—Erasure
Scores
- Your Secured run
- —
- Your Secured held
- —
- Erasure's Secured run
- —
- Erasure's Secured held
- —
Game
Hold six neighbouring returns for an Unbroken Record, or the longest Secured run when the clock ends.
Oldest first, left to right. Runs continue on the next row; the last return and the first are not neighbours.