Where to place
Dated cards play near their nearest return; deep-time cards can play anywhere. Reach gives dated cards some room. Six neighbouring occupied returns make an Unbroken Record.
Keep the Record
Hold history together before the Erasure takes it.
A solo strategy card game inspired by Jason Breshears.
One deal a day, the same for everyone.
82 illustrated entries · 81 playable cards · No paid packs
Dated cards play near their nearest return; deep-time cards can play anywhere. Reach gives dated cards some room. Six neighbouring occupied returns make an Unbroken Record.
Severity decides a contested return, plus two if your type beats theirs. A tie holds for the defender and costs you the card: the record resists revision.
The clock sweeps forward and the ages behind it seal for good. What you held becomes permanent. What you left open is gone.
All 81 playable cards are available in every shuffled deck. There are no paid packs or rarity odds. The 2106 terminal marker is not dealt, and a game may end before every card is drawn.
Adapted from Jason Breshears' Chronicon and Doomsday Chronology, with original AI-assisted illustrations and game mechanics.
Cards adapt Jason Breshears' Chronicon and Doomsday Chronology. Attested, Partial and Predicted are this adaptation's editorial source tags, not independent historical verification or a formal classification claimed from the books. Discovering a card does not verify it. Stats, rarity, the type wheel, transits, Record/Erasure and sealing are game design. The original AI-assisted illustrations are interpretations, not documentary evidence.